Slayer Class
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The Slayer Class
Level Attack Bonus Fort. Ref. Will. Special
1 +1 +2 +0 +0 Favored Enemy, Lightning Relflexes
2 +2 +3 +0 +0 Evasion
3 +3 +3 +1 +1
4 +4 +4 +1 +1
5 +5 +4 +1 +1 Favored Enemy +2
6 +6/+1 +5 +2 +2
7 +7/+2 +5 +2 +2 Iron Will
8 +8/+3 +6 +2 +2
9 +9/+4 +6 +3 +3
10 +10/+5 +7 +3 +3 Favored Enemy +3
11 +11/+6/+1 +7 +3 +3 Improved Evasion
12 +12/+7/+2 +8 +4 +4
13 +13/+8/+3 +8 +4 +4
14 +14/+9/+4 +9 +4 +4 Slippery Mind
15 +15/+10/+5 +9 +5 +5 Favored Enemy +4
16 +16/+11/+6/+1 +10 +5 +5
17 +17/+12/+7/+2 +10 +5 +5 Spell Resistance: Lvl+10
18 +18/+13/+8/+3 +11 +6 +6
19 +19/+14/+9/+4 +11 +6 +6
20 +20/+15/+10/+5 +12 +6 +6 Favored Enemy +5
Alignment: Any
Hit Dice: d10
Class skills: Bluff, Climb, Craft, Diplomacy, Gather Information, Hide, Intimidate, Listen, Move Silently, Ride,
Search, Sense Motive, Spot, Swim, and any skill that aids in the slaying of their chosen enemy. For example,
a mageslayer may take Spellcraft and Knowledge (arcana), since it is logical that in hunting mages you gain
some knowledge of their skills and powers.
Skill Point at 1st Level: (4 + Int. modifier) x 4.
Skill Points at each additional Level: 4 + Int. modifier.
Class Features
* All of the following are class features of the slayer. Weapon and Armor Proficiency: A slayer has the same
weapon and armor proficiency as a ranger. In addition, when wearing light or no armor, the slayer can
fight with two or more weapons like a ranger.
* Lightning Reflexes: A slayer gains Lightning Reflexes as a bonus feat.
* Favored Enemy: At 1st level, a slayer may select a class or creature type as a favored enemy. This works
exactly like the ranger ability, except for the fact that the slayer only has one favored enemy throughout
his or her career. They dedicate themselves to killing only those they choose as their enemy. At 5th level,
and every 5 levels thereafter, the bonus increases by one.
* Evasion: At 2nd level, a slayer gains Evasion, as the monk ability.
* Improved Evasion: At 11th level, the slayer gains Improved Evasion, as the monk ability.
* Slippery Mind: At 14th level, the slayer gains Slippery Mind, as the rogue ability.
* Spell Resistance: At 17th level, the slayer gains Spell Resistance equal to his slayer level, plus 10.
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Last updated 3 Dec 2002